At a glance
ProviderPandaScore
TypeWebSocket
CategoryEsports
Real-timeYes — streaming
AuthAPI key
PricingFree tier (1,000 req/hr); paid Live data from €1,000/videogame/mo, Live Pro custom — Free: 1,000 API requests/hr, no card required (REST access; live WebSocket gated to paid), Historical & Post-Match: from €400 per videogame/mo, 10,000 req/hr, Live Basic: from €1,000 per videogame/mo, 10,000 req/hr, real-time WebSocket + replay API (LoL & CS2), Live Pro: custom pricing (contact sales), full stats + play-by-play event feeds; betting use cases require a tailored sales plan
What data it provides
- Frames: full game-state snapshot of all data points pushed every 2 seconds
- Events: in-game event timeline (kills, objectives, rounds) sent as they occur (Live Pro)
- Per-match WebSocket endpoints: /matches/{id} for frames and /matches/{id}/events for events
- Coverage of LoL, CS2, Dota 2 and Valorant match-winner-relevant state
- Connection opens ~15 minutes before scheduled match start; event recovery for missed history
- Match schedules, results, and team/player statistics via the companion REST API
Features
- Push frames every 2s plus event-driven timeline messages for sub-second match-state reactions
- Max 3 simultaneous connections per match per endpoint
- Paid plans include 10,000 API requests/hr (free tier 1,000/hr)
- 6 years of historical data / 132,000+ matches available via REST companion API
- Stream-synced live data (LoL & CS2) on Live Basic; full play-by-play on Live Pro
- Real-time WebSocket plus REST endpoints; broad esports title coverage beyond the four core games
Links
Use it in a bot
Other esports data sources