Esports & Gaming · Quantitative#176

Map-Pool & Veto Advantage Model

In games like CS2 the teams alternate banning maps, so the map that actually gets played is a predictable function of both teams' pools and the veto order. Teams have wildly different win rates by map — 70% on one, 40% on another — so knowing the likely map is most of the prediction. You simulate the veto sequence, weight by each map's historical head-to-head record, and trade series markets before the veto is public.

What you need to run it

  • Per-team, per-map win-rate database kept current across recent patches
  • Veto-sequence simulator that respects the tournament's specific ban format
  • Fast update once the actual veto is published, which collapses the distribution

Where this applies

Markets on Polymarket where map-pool & veto advantage model is the natural play:

  • Will Natus Vincere beat Vitality in their next CS2 series?
  • Will the underdog win at least one map in this Bo3?
  • Will MOUZ win the next CS2 Major?

Capabilities this demands

Model / quantData ingestionDomain knowledge

At a glance

CategoryQuantitative
MarketEsports & Gaming
Requirements3
CapabilitiesModel / quant, Data ingestion, Domain knowledge
VenuePolymarket (CLOB, Polygon)

Build it

Related esports & gaming strategies

This is documentation, not advice. Poly Research & Robotics publishes how these strategies work because the method should be checkable — not as a recommendation to trade them. See the full strategy database (297 strategies) or the data resources directory.
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